Gravity
Gravity is a 24-hour idle prototype. You are gravity: pull dust into a newborn universe, grow it into galaxy clusters, then collapse it in a Big Crunch and start a stronger one. Hold the screen to boost gravity.
Made as a test task in a single 24-hour window with AI agents: Claude Code for design, balance and review, Antigravity for code. Built with Phaser 4 and TypeScript.
Notes: this is a prototype, not a commercial game. The "ads" (optional rewarded x2 boosts) are simulated; there is no ad network. Best on a phone in portrait. Progress is saved in your browser. Settings → Debug skips to later cycles.
Credits: Phaser (MIT), ZzFX by Frank Force (MIT), Exo 2 font (SIL OFL 1.1), AdManager by horn111 (MIT).
| Updated | 2 days ago |
| Published | 4 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Waverly42 |
| Genre | Simulation |
| Tags | Casual, Clicker, Idle, Incremental, Minimalist, Prototype, Relaxing, Singleplayer, Space |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Development log
- Update: build your own Solar System2 days ago
